Developer Notes 더보기

3/18 (Thu) Balance Adjustment Preview [184]

OFFICIAL Dominiel 2021.03.05 09:00 (UTC+0)조회수 73114




Hello Heirs! 

This is Epic Seven.

 

We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven.

 

With this balance adjustment, we plan to implement changes to 7 Heroes, 2 Artifacts, and a constellation. These changes are scheduled to take effect with the update on 3/18. 

1. Balance Adjustment Targets

 

With this balance adjustment, certain Heroes and Artifacts that have been absent in the current meta will be adjusted along with a zodiac sign.

The target for these adjustments can be seen below.

Heroes

Grade

Artifact

5 Moonlight

Desert Jewel Basar

5 Covenant

Choux

4 Moonlight

Crimson Armin

4 Moonlight

Troublemaker Crozet

4 Covenant

Khawana

3 Covenant

Helga

3 Covenant

Mercenary Helga

 

Artifacts

Grade

Artifact

5

Black Hand of the Goddess

4

Eternus

 

Star

Class

Constellation

Soul Weaver

Sagittarius

 

 The probability and number of turns are based on fully enhanced characters.

 Skill Cooldowns, will not be changed unless stated.

 The skill descriptions mentioned in this preview may differ from the actual update.

1-1. Hero Balance Adjustments

 

1-1-1. Moonlight / 5

 

Desert Jewel Basar 

Everlasting Oasis (Before)

Everlasting Oasis (After)

Heals all allies after using Desert Wind. Amount recovered increases proportional to the targets' max Health and the caster's Attack.

Heals all allies after the caster uses a skill. Amount recovered increases proportional to the targets' max Health and the caster's Attack.

 

Increased Healing

Bastet Roar (Before)

Bastet Roar (After)

Bastet roars, dispelling all debuffs from all allies, before increasing their Combat Readiness by 30%.

Bastet roars, dispelling all debuffs from all allies, before increasing their Combat Readiness by 30%. When this skill is available, decreases damage suffered from a critical hit by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied.

Acquire 2 Soul

Acquire 3 Soul

Bastet Roar (Awakened) (Before)

Bastet Roar (Awakened) (After)

Bastet roars, dispelling all debuffs and granting immunity for 3 turns to all allies, before increasing their Combat Readiness by 30%.

Bastet roars, dispelling all debuffs and granting immunity for 3 turns to all allies, before increasing their Combat Readiness by 30%. When this skill is available, decreases damage suffered from a critical hit by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied.

Acquire 2 Soul

Acquire 3 Soul

 

 

With this balance adjustment, Desert Jewel Basar will be improved to be more sturdy, allowing him to survive until he can use Bastet Roar.   


  When Bastet Roar is available, Desert Jewel Basar will suffer less damage from a critical hit. There will also be improvements to Everlasting Oasis to provide increased healing, so this skill recovers his allies' Health in more cases, which will maintain his team's advantage.


   With these improvements, Desert Jewel Basar is expected to survive longer in battles, allowing him to have a greater influence in fights. 

1-1-2. Covenant / 5

 

Choux

Chop (Before)

Chop (After)

Attacks the enemy with a spear before increasing the caster's Combat Readiness by 20%. Damage dealt increases proportional to the caster's max Health.

Attacks the enemy with a spear before increasing the caster's Combat Readiness by 20%. A critical hit will double the amount of Focus gained. Damage dealt increases proportional to the caster's max Health.

Fwoooosh! (Before)

Fwoooosh! (After)

Attacks the enemy by wildly swinging a spear. Penetrates the enemy's Defense by 30%. When the caster's stacked Focus is 5, consumes all Focus, penetrating the enemy's Defense by an additional 20%  and resetting the cooldown of Fwoooosh!. Damage dealt increases proportional to the caster's max Health.

Attacks the enemy by wildly swinging a spear. Penetrates the enemy's Defense by 50%. When the caster's stacked Focus is 5, consumes all Focus, resetting the cooldown of Fwoooosh! and recovering Health proportional to damage dealt. Damage dealt increases proportional to the caster's max Health.

 

Improvements will be made to Choux so that she acquires Focus faster and can last longer in battles. 


   Fwoooosh! will be improved to penetrate the target's Defense by 50% and when her Focus has stacked to 5, it will recover her Health proportional to the damage she dealt. When Chop lands a critical hit on the target, it now will grant the caster extra Focus, enabling her to use the skill again in a short period of time.

1-1-3. Moonlight / 4


Crimson Armin

Takedown (Before)

Takedown (After)

Attacks with a large shield, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's Defense.

Attacks with a large shield, with a 100% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's Defense.

Security State (Before)

Security State (After)

Decreases damage received by allies from a critical hit by 15%. When more than one damage reduction effect is granted, only the strongest effect is applied.

Decreases damage received by allies by 15%. When more than one damage reduction effect is granted, only the strongest effect is applied.

 

Improvements will be made to Crimson Armin so that she can exert more of an influence in battle, even after using Shield of Holy Spirit. 


  With this balance adjustment, the skill Takedown will have a higher chance to provoke an enemy, interrupting the enemy's battle plan. Security State will be adjusted to reduce damage received regardless of whether or not it was a critical hit, potentially protecting her allies better.

Troublemaker Crozet

Pledgeguard (Before)

Pledgeguard (After)

Attacks the enemy in an act of faith, with a 40% chance to stun for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attacks the enemy in an act of faith, with a 40% chance to stun for 1 turn. When it is not the caster's turn, effect chance increases by 20%. Damage dealt increases proportional to the caster's max Health.

Chivalry (Before)

Chivalry (After)

Receives 40% of damage suffered by the ally in the back row in their place. Only the highest damage distribution effect will be applied. Has a 35% chance to counterattack when the ally in the back row is attacked.

Receives 40% of damage suffered by the ally in the back row in their place. Only the highest damage distribution effect will be applied. When the ally in the back row is attacked, increases Combat Readiness of the caster by 15% and has a 35% chance to counterattack.

Oath of Protection (Before)

Oath of Protection (After)

Swears an oath of protection, dispelling all debuffs from the caster and one ally, before increasing Defense for 3 turns.

Swears an oath of protection, dispelling all debuffs from the caster and one ally, before increasing Defense for 3 turns.

Acquire 2 Soul

Acquire 3 Soul

 (Oath of Protection (Awakened) (Before)

(Oath of Protection (Awakened) (After)

Swears an oath of protection, dispelling all debuffs from the caster and one ally, before increasing Defense for 3 turns. Grants class enhancement to the ally for 3 turns.

Swears an oath of protection, dispelling all debuffs from the caster and one ally, before increasing Defense for 3 turns. Grants class enhancement to the ally for 3 turns.

Acquire 2 Soul

Acquire 3 Soul

 

 

Troublemaker Crozet will be adjusted to be more of a variable in battle and potentially have more turns in battle compared to before.


   When Troublemaker Crozet's skill Pledgeguard is activated by a counterattack or a Dual Attack, this skill will now have a higher chance to stun the enemy. Also, Troublemaker Crozet will gain Combat Readiness when an ally in the back row is attacked, securing more turns compared to before.

Oath of Protection (AI)

1. Prioritizes the ally in the back row

2. Prioritizes debuffed allies except for the caster

3. Prioritizes the ally with the lowest Health except for the caster
4. Use on the caster

 

Additionally, the AI for Troublemaker Crozet's skill, Oath of Protection will be adjusted to fix the occasional issue where its effect did not prioritize allies in the back row. Now, it will also minimize the occasions where the Hero uses the skill on himself before protecting his allies.

1-1-4. Covenant / 4

 

Khawana

Casual Introduction (Before)

Casual Introduction (After)

Attacks all enemies with a flame guardian, before increasing Attack of all allies for 2 turns. When all allies are Fire elemental Heroes, grants all allies skill nullifier once.

Attacks all enemies with a flame guardian, before increasing Attack of all allies for 2 turns. When all allies are Fire elemental Heroes, grants all allies skill nullifier once. Damage dealt increases proportional to the caster's Speed.

 

Soulburn (20): Grants an extra turn.

Rough Welcome (Before)

Rough Welcome (After)

Attacks the enemy with a flame guardian, stunning for 1 turn before dispelling two buffs. Increases damage dealt when all allies are Fire elemental Heroes.

Attacks the enemy with a flame guardian, dispelling two buffs before stunning for 1 turn. When all allies are Fire elemental Heroes, increases Combat Readiness of all allies by 20%. Damage dealt increases proportional to the caster's Speed.

Soulburn (10): Increases damage dealt.

 

 

Khawana will be adjusted along with her Soulburn effects to allow her to have more influence in battle.


    With this adjustment, Rough Welcome will first dispel an enemy's buffs and if all allies are Fire elemental Heroes, it will increase the Combat Readiness of all allies, allowing them to have more actions in battle.


   Her Soulburn effect will be transferred from Rough Welcome to Casual Introduction, and will grant an extra turn to the caster. Khawana will now be able to grant a buff to all allies with Casual Introduction and immediately take another turn thanks to her new Soulburn effect.

1-1-5. Covenant / 3

 

Helga

Attack Chain (Before)

Attack Chain (After)

Strongly slams the enemy with an axe. A critical hit will have a 50% chance to extend any buffs granted to the caster by 1 turn.

Strongly slams the enemy with an axe. A critical hit will have a 50% chance to extend any buffs granted to the caster by 1 turn.

 

Damage dealt increased

Attack Chain (Awakened) (Before)

Attack Chain (Awakened) (After)

Strongly slams the enemy with an axe. A critical hit will extend any buffs granted to the caster by 1 turn.

Strongly slams the enemy with an axe. A critical hit will extend any buffs granted to the caster by 1 turn.

 

Damage dealt increased

 

Mercenary Helga

Attack Chain (Before)

Attack Chain (After)

Strongly slams the enemy with an axe. A critical hit will have a 50% chance to extend any buffs granted to the caster by 1 turn.

Strongly slams the enemy with an axe. A critical hit will have a 50% chance to extend any buffs granted to the caster by 1 turn.

 

Damage dealt increased

Attack Chain (Awakened) (Before)

Attack Chain (Awakened) (After)

Strongly slams the enemy with an axe. A critical hit will extend any buffs granted to the caster by 1 turn.

Strongly slams the enemy with an axe. A critical hit will extend any buffs granted to the caster by 1 turn.

 

Damage dealt increased

Speed Rune (Before)

Speed Rune (After)

Increases damage dealt by Attack Chain by 5%.

When using Attack Chain, if all allies are Earth elemental Heroes, increases Combat Readiness of the ally with the highest Attack by 30%.

Sun Rune (Before)

Sun Rune (After)

Has a 100% chance to increase Critical Hit Chance of the caster for 1 turn when the caster is at max Health at the start of the turn.

Has a 100% chance to increase Critical Hit Chance of the caster for 1 turn when the caster's Health is 70% or more at the start of the turn.

 

Helga’s skills will be improved along with difficult to use Runes so that she can exert a stronger influence in specific team combinations.

  
   The effect of her Speed Rune will be changed to greatly increase the Combat Readiness of the ally with the highest Attack, if all her allies are Earth elemental Heroes. This change will allow the damage dealer of her team to deliver more attacks.


   The Sun Rune will now have a lowered condition for activation, which will give Helga the chance to have a higher Critical Hit Chance. Additionally, Attack Chain's damage will be slightly increased.

1-2. Artifact Balance Adjustments

 

1-2-1. Artifact / 5

 

Black Hand of the Goddess

Effect(s) (Before)

Effect(s) (After)

The caster's Critical Hit Chance increases by 24% at the start of battle. Effect decreases by 2.4% every time the caster attacks, down to 12%.

The caster's Critical Hit Chance and Critical Hit Damage increase by 24% at the start of battle. Effect decreases by 2.4% every time the caster attacks, down to 12%.

 

Black Hand of the Goddess is an Artifact that greatly increases the wearer's Critical Hit Chance.

With this improvement, the Artifact will now increase both the Critical Hit Chance as well as the Critical Hit Damage, with the expectation that it will make the wearer that much stronger.

 

1-2-2. Artifact / 4

 

Eternus

Effect(s) (Before)

Effect(s) (After)

Increases Combat Readiness of the caster by 8% when a debuffed ally except for the caster starts a turn.

Increases Combat Readiness of the caster by 12% when a debuffed ally except for the caster starts a turn.

 

1-3-1. Star

 

Sagittarius - Soul Weaver / Awakening


Before

After

Awakening 1

Speed 2

Speed 2

Awakening 2

Attack 3%

Effect Resistance 6%

Awakening 3

Skill Enhance

Skill Enhance

Awakening 4

Attack 6%

Attack 6%

Awakening 5

Speed 4

Speed 4

Awakening 6

Attack 6%

Effect Resistance 12%

 
Sagittarius - Soul Weaver / 5 Desert Jewel Basar, Tamarrine, Level 60, 6 Awakened


Before

After

Attack

932

948

Health

4370

4370

Speed

108

108

Defense

652

652

Critical Hit Chance

15%

15%

Critical Hit Damage

150%

150%

Dual Attack Chance

5%

5%

Effectiveness

0%

0%

Effect Resistance

          0%

18%

 

Sagittarius-Soul Weaver / 4 Blaze Dingo, Level 60, 6 Awakened


Before

After

Attack

859

880

Health

4167

4167

Speed

106

106

Defense

627

627

Critical Hit Chance

15%

15%

Critical Hit Damage

150%

150%

Dual Attack Chance

5%

5%

Effectiveness

0%

0%

Effect Resistance

          0%

18%

 



Sagittarius-Soul Weaver / 3 Jecht, Ainos, Level 60, 6 Awakened



Before

After

Attack

796

804

Health

3925

3925

Speed

104

104

Defense

599

599

Critical Hit Chance

15%

15%

Critical Hit Damage

150%

150%

Dual Attack Chance

5%

5%

Effectiveness

0%

0%

Effect Resistance

0%

18%

 

 


Sagittarius-Soul Weaver / 3 Requiemroar, Level 60, 6 Awakened


Before

After

Attack

827

842

Health

4046

4046

Speed

106

106

Defense

613

613

Critical Hit Chance

15%

15%

Critical Hit Damage

150%

150%

Dual Attack Chance

5%

5%

Effectiveness

0%

0%

Effect Resistance

            0%

18%

 

 

Awakened Soul Weavers under the Sagittarius sign were granted Attack(%), however this increase was not a great advantage to the class. In order to resolve the issue, Soul Weavers will have their basic Attack adjusted in addition to the effect granted following each awakening.

 

These are the proposed balance adjustments and improvements that are scheduled for the update on 3/18. The opinions you have shared in each of our communities continue to be one of the best sources of inspiration. We hope that our Heirs will give us their valuable opinions about this balance adjustment and we will continue to try our best to improve the Heroes in our game so that each and every character can be utilized by our Heirs.

 

Thank you.
 

  • BESTm-maid?

     

    2021.03.05 09:17 (UTC+0)
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  • BESTMaid Chloe buff when????

    2021.03.05 09:20 (UTC+0)
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  • BESTBuff for DJB and all Sagitarius SW? It's good.

    But the other buffs weren't so good. Why does Choux deserve a buff more than Aramintha, Flan, ML Chloe, Sez, Mort?

    As for the 4 * ML ... well, poor Leo.

    The art buff is also good. It would be nice if DB (Ray art) got it.

    2021.03.05 09:26 (UTC+0)
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  • That's it?

    2021.03.05 09:08 (UTC+0)
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  • So in the end SG really didn’t listen when khawana real problems was her All Fire team requirement that holding her back from being BOTH PVE AND PVP viable

    2021.03.05 09:16 (UTC+0)
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    • SoulGin99No he’s correct about the dispel, the only thing that all fire does on that skill is 20% Cr. It literally says “and stuns. (Emphasis on the full stop)” and then says “when all allies are fire”. So unless SG did I typo, the skill should dispel and stun without a full fire team.

      2021.03.06 02:36 (UTC+0)
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    • The whole reason I've been wanting to build her was for the purpose of an all-fire PvP team. That would be fun as heck. BEST ELEMENT.

      2021.03.06 04:15 (UTC+0)
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  • Ok that's just the most dissapointing buffs i have ever seen why didn't you buff arch Meru or biseria they need it more and choux was already good so why did you even buff her, you could buff aramintha or any other 5* RGB Units that need buffs

    2021.03.05 09:17 (UTC+0)
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  • m-maid?

     

    2021.03.05 09:17 (UTC+0)
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    • dotaplayerIn this current meta with so many strip and debuffer if i have to choose between maid chloe or DJB i would pick DJB, cleanser + cr push + immunity is good. But maid? Her buff is useless even with max pasif she only heal 2-3k.

      Both of them need buff hope to she maidchloe buff next

      2021.03.17 05:47 (UTC+0)
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    • LitheaYour opinion: "she is the worst ML 5 in current meta".

      SC : Buff worst ML 5*.

      Fact: They buffed DJ Basar.


      Simple logic

      2021.03.17 14:17 (UTC+0)
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  • Bruh.

    2021.03.05 09:19 (UTC+0)
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  • so you're saying that, DJB has a change of awakening from ATK% to ER but his passive still is proportional to attack?

    2021.03.05 09:19 (UTC+0)
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    • SG increase their base atk... basically they add the inc in atk% from awakening + some more atk to it's base atk... 

      2021.03.05 11:50 (UTC+0)
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  • Maid Chloe buff when????

    2021.03.05 09:20 (UTC+0)
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  • DJB still useless

    2021.03.05 09:24 (UTC+0)
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  • I'm happy for Khawana's buff, hope I get her sometimes in the future.

    She's just so cute. Hehe

    2021.03.05 09:26 (UTC+0)
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  • Please also change Charlotte‘s awakening !!!!

    2021.03.05 09:26 (UTC+0)
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  • Buff for DJB and all Sagitarius SW? It's good.

    But the other buffs weren't so good. Why does Choux deserve a buff more than Aramintha, Flan, ML Chloe, Sez, Mort?

    As for the 4 * ML ... well, poor Leo.

    The art buff is also good. It would be nice if DB (Ray art) got it.

    2021.03.05 09:26 (UTC+0)
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    • Just wait for it bro, they will all get a buff soon, sg always listen to the players and every patch notes can be a testimony to that. So far they have been fixing many problems we have with the game, be patient and the time will come. Spez got his first buff after a full year, don't need to rush it.

      2021.03.05 17:44 (UTC+0)
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    • ML Leo needs not a buff, but a full rework.

      2021.03.05 18:14 (UTC+0)
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  • Still no maid buffs...

    2021.03.05 09:30 (UTC+0)
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  • Please SG, do you understand about the real trouble of Desert Jewel Basar ? - It's STATS.
    How can you creat a 5* moonlight hero with lower stat normal 5* heroes?

    I can't image that a 5* moonlight hero who have the Base Stats as same as 4* normal heroes. How do you think when creat this?

    And now, u try to fix him but only 30% reduce dmg received. Low HP, low Speed, low Def - how canyou survive with dark hero like Remnant Violet or Avil? go **** youself and don't be shameless when you can't do it well. 

    2021.03.05 09:32 (UTC+0)
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    • Loffter"When this skill is available, decreases damage suffered from a critical hit by 30%."


      Not when is on cooldown... See the problem now...?


      one will stop using skill 3 to be able to take damage reduction.


      2021.03.13 09:37 (UTC+0)
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    • epic7#ljvia1And he said that people who don't understand the basic concept shouldn't be able to comment haha.
      Yes his kit is still not good enough even with that buff.

      2021.03.29 12:59 (UTC+0)
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  • Maid chloe balance pleaze!!!!  She is playable at all now too many counters extinction unbuffable and units that gets bonus on buffs, plus the ress is really shit!  

    2021.03.05 09:36 (UTC+0)
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  • these guys are hell bent on destroying any hopes of using cleave comps 


    2021.03.05 09:37 (UTC+0)
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  • Really disappointing T-T

    2021.03.05 09:40 (UTC+0)
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