My question for you, is what do you plan to do about people who go into RTA and just instantly surrender for conquest points?
What about if someone doesn't get first pick, or they don't like the opponents draft, so they surrender.
Suddenly everytime you play RTA you end up having to queue for 5 matches before you run into someone who wants to play and isn't just in it for free rewards.
Entry to RTA is free because nothing but "points" are awarded. If any sort of reward is given per match basis, it cannot be given without some sort of entry fee.
An entry fee is another problem that often causes the problem of " The rich get richer" or "Only the whales can climb so high". Thus our current system is necessary. We cannot reward people for just going in, and we cannot reward them for just winning, or else we get exploits in the system where people with very much free time can progress outside of the system.
Well this does indeed make sense, I was wondering if a dodge system with time out can do well in the first problem, but it will penalize people with connection problems...it's sad that people can just abuse of something but yeah, not much we can do about that... anyway, thanks for the insight!