Developer Notes 더보기

2/16 (Thu) Balance Adjustment Preview [140]

OFFICIAL Dominiel 2023.02.03 09:00 (UTC+0)조회수 59410


Hello Heirs. This is Epic Seven.

 

We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven.

 

With these balance adjustments, we plan to implement changes to 7 Heroes and 2 Artifacts. These changes are scheduled to take effect following the update on 2/16.

 

1. Balance Adjustment Targets

With this balance adjustment, certain Heroes and Artifacts that have been absent in the current meta will be adjusted.

The details of the balance adjustment for the selected Heroes and Artifacts can be seen below.

 

Hero

Grade

Name

5 Moonlight

Ambitious Tywin

5 Covenant

Melissa

5 Covenant

Kise

5 Covenant

Fairytale Tenebria

5 Covenant

Mui

3 Moonlight

Church of Ilryos Axe

3 Moonlight

Chaos Sect Axe

 

Artifact

Grade

Name

5

Guide to a Decision

5

Wall of Order

※ The probability and number of turns are based on fully enhanced characters.

※ Skill Cooldowns will not be changed unless stated.

※ The skill descriptions mentioned in this preview may differ from the actual update.

 

1-1. Hero Balance Adjustments

 

1-1-1. Moonlight / 5

 

Ambitious Tywin

Icy Sword Storm (Before)

                          Icy Sword Storm (After)

Attacks with a sword, with a 75% chance to provoke for 1 turn. Removes 4 Souls from the opponent. Damage dealt increases proportional to the caster's max Health.

Attacks with a sword, with a 75% chance to provoke for 1 turn. Removes 4 Souls from the opponent. When the caster is enraged, ignores Effect Resistance. Damage dealt increases proportional to the caster's max Health.

Battle Command (Before)

Battle Command (After)

Has a 100% chance to dispel one debuff from all allies when an ally is debuffed after the caster is attacked. Can only activate once per turn.

Has a 100% chance to dispel one debuff from all allies when an ally is debuffed after the caster is attacked and enrages the caster for 1 turn. Can only activate once per turn.

Flash (Before)

Flash (After)

Attacks all enemies with an instant swordstorm, with an 80% chance to stun for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attacks all enemies with an instant swordstorm, with an 80% chance to stun for 1 turn. When the caster is enraged, ignores Effect Resistance. Damage dealt increases proportional to the caster's max Health.

Flash (Awakened) (Before)

Flash (Awakened) (After)

Attacks all enemies with an instant swordstorm, with an 80% chance each to stun for 1 turn and decrease Speed for 2 turns. Damage dealt increases proportional to the caster's max Health.

Attacks all enemies with an instant swordstorm, with an 80% chance each to stun for 1 turn and decrease Defense for 2 turns. When the caster is enraged, ignores Effect Resistance. Damage dealt increases proportional to the caster's max Health.


Ambitious Tywin is a highly versatile hero who possesses the ability to continuously dispel debuffs from allies while inflicting debuffs such as provoke and stun on enemies, removing their Soul, and dealing AoE damage. However, leveraging his full potential was a challenge as he required simultaneous enhancement of several stats. 

With these adjustments, his skill, Battle Command, will remain effective in dispelling debuffs, while reducing the Effectiveness required to inflict debuffs on his next attack. Additionally, his skill, Flash (Awakened) will now decrease the enemy's Defense instead of Speed, enabling him to overpower enemies more swiftly.

 

1-1-2. Covenant / 5

 

Melissa

Manifestation (Before)

Manifestation (After)

Attacks the enemy by unleashing their inner rage, before granting immortality and immunity to the caster for 1 turn. This skill's cooldown is reset when the enemy is defeated.

Attacks the enemy by unleashing their inner rage, before granting immortality and immunity to the caster for 1 turn. This skill's cooldown is reset when the enemy is defeated. Damage dealt increases proportional to the caster's lost Health.

Blood Bloom (Before)

Blood Bloom (After)

Dispels all buffs from the enemy before attacking by releasing their pent-up aggression, cursing for 2 turns regardless of whether the attack hits. This skill is unaffected by elemental disadvantage. Elite or Boss monsters cannot be cursed.

Dispels all buffs from the enemy before attacking by releasing their pent-up aggression, cursing for 2 turns regardless of whether the attack hits. This skill is unaffected by elemental disadvantage. Elite or Boss monsters cannot be cursed.

Acquire 2 Soul

Acquire 3 Soul

Blood Bloom (Awakened) (Before)

Blood Bloom (Awakened) (After)

Dispels all buffs from the enemy before attacking by releasing their pent-up aggression. This skill is unaffected by elemental disadvantage and grants an extra turn to the caster.

Curses the enemy for 2 turns regardless of whether the attack hits. Elite or Boss monsters cannot be cursed.
 

Curse: A portion of the damage inflicted on allies by Single Attacks will also be suffered by the target as additional damage at the end of the turn.

Dispels all buffs from the enemy before attacking by releasing their pent-up aggression. This skill is unaffected by elemental disadvantage and grants an extra turn to the caster.

Curses the enemy for 2 turns regardless of whether the attack hits. Elite or Boss monsters cannot be cursed.
 

Curse: A portion of the damage inflicted on allies except for the target by Single Attacks will also be suffered by the target as additional damage at the end of the turn.

Acquire 2 Soul

Acquire 3 Soul

 

Curse Damage Increased


Melissa's skill, Manifestation will be adjusted to inflict damage proportional to her lost Health, thereby maximizing the utility of the Immortal effect it possesses. Moreover, her skill, Blood Bloom, will acquire more Soul and the curse effect triggered by the skill will be modified. The damage inflicted on the target under the curse effect will be significantly increased, making it easier for her to suppress enemies. However, the curse effect will no longer cause the target to take additional damage when receiving direct damage.

 

Kise

Dark Scar (Before)

Dark Scar (After)

Attacks all enemies with a scythe. Penetrates the enemy's Defense by 30%, and by an additional 30% when the caster is stealthed.

Attacks all enemies with a scythe. Penetrates the enemy's Defense by 30%, and by an additional 30% when the caster is stealthed.

 

Damage Dealt Increased

Nocturne (Before)

Nocturne (After)

Leaps towards the enemy to attack. Grants the caster stealth and a barrier for 2 turns, before increasing Combat Readiness by 50%. Barrier strength increases proportional to the caster's Attack. Damage dealt increases proportional to the caster's current Health ratio.

Leaps towards the enemy to attack. Grants the caster stealth and a barrier for 2 turns, before increasing Combat Readiness by 50%. Barrier strength increases proportional to the caster's Attack. Damage dealt increases proportional to the caster's current Health ratio.

 

Barrier Strength Increased

Nocturne (Awakened) (Before)

Nocturne (Awakened) (After)

Leaps towards the enemy to attack, increasing skill cooldowns by 1 turn twice. Grants the caster stealth and a barrier for 2 turns, before increasing Combat Readiness by 50%. Barrier strength increases proportional to the caster's Attack. Damage dealt increases proportional to the caster's current Health ratio.

Leaps towards the enemy to attack, increasing skill cooldowns by 1 turn twice. Grants the caster stealth and a barrier for 2 turns, before increasing Combat Readiness by 50%. Barrier strength increases proportional to the caster's Attack. Damage dealt increases proportional to the caster's current Health ratio.

 

Barrier Strength Increased

 

Kise is a versatile Hero who can increase the cooldown of enemies through her high Speed, granting herself stealth and a barrier for enhanced survivability, and unleashing an AoE attack in a chain that penetrates enemy Defense. However, there were instances where maintaining stealth before using Dark Scar proved to be difficult and the damage dealt by Dark Scar was relatively low.

With these adjustments, the barrier provided by Nocturne will be strengthened, enabling Kise to maintain stealth more easily. In addition, the damage inflicted by Dark Scar will be increased, improving its usefulness in battle.

 

Fairytale Tenebria

One Pair (Before)

One Pair (After)

Attacks the enemy with a mystical power, with a 45% chance each to inflict two poison effects for 1 turn.

Attacks the enemy with a mystical power, with a 75% chance to inflict redirected provoke for 1 turn.

Wild Card (Before)

Wild Card (After)

When an ally is attacked by an enemy inflicted with provoke or redirected provoke, activates Shuffle. Shuffle can only be activated once per turn.

Shuffle: Attacks all enemies and inflicts a random debuff for 1 turn. A successful attack against a target inflicted with provoke or redirected provoke inflicts additional damage. Additional damage increases proportional to the target's max Health.

Random Debuff: Silence, Decrease Defense, Unhealable

When an ally is attacked by an enemy inflicted with provoke or redirected provoke, activates Shuffle. Shuffle can only be activated once per turn.

Shuffle: Attacks all enemies and inflicts a random debuff for 1 turn. A successful attack against a target inflicted with provoke or redirected provoke inflicts additional damage. Additional damage increases proportional to the target's max Health.

 

Random Debuff: Silence, Decrease Defense, Decrease Speed

 

Additional Damage Amount Increased

 

Fairytale Tenebria is a Hero with the ability to overpower enemies using her skills, Tea Party and Shuffle, yet her in-battle effectiveness was limited when she was unable to use Tea Party. To address this weakness, improvements are being made to her skills. 

First, One Pair's effect will be changed from inflicting poison to redirected provoke, thereby increasing its synergy with Shuffle. Furthermore, the additional damage of Shuffle will be increased and one of the random debuff effects, Unhealable, will be replaced with a decrease in Speed, improving her ability to effectively contain enemies in prolonged battles.

 

Mui

Lash (Before)

Lash (After)

Attacks with a whip, with a 75% chance to inflict a random debuff for 1 turn.

Attacks with a whip, with a 75% chance to target for 2 turns.

Soulburn (10): Increases effect chance to 100% and inflicts a random debuff for 2 turns.

 

Punishment (Before)

Punishment (After)

Calls upon a tamed monster to attack all enemies, with a 50% chance each to inflict two bleeding effects for 2 turns, and an 80% chance to stun for 1 turn.

Calls upon a tamed monster to attack all enemies, with a 50% chance each to inflict two bleeding effects for 2 turns, and an 80% chance to stun for 1 turn.

 

Damage Dealt Decreased

 

Soulburn (20): All skill cooldowns decreased by 2 turns.

Grand Finale (Before)

Grand Finale (After)

Drives monsters forward to attack all enemies, dispelling two buffs.

Drives monsters forward to attack all enemies, dispelling two buffs. Increases Combat Readiness of the caster by 25% per critical hit.

Cooldown: 4 Turns

Cooldown: 5 Turns

Acquire 3 Soul

Acquire 2 Soul

Grand Finale (Awakened) (Before)

Grand Finale (Awakened) (After)

Drives monsters forward to attack all enemies, dispelling two buffs. Grants increased Attack to all allies for 3 turns.

Drives monsters forward to attack all enemies, dispelling two buffs. Grants increased Attack to all allies for 3 turns, and increases Combat Readiness of the caster by 25% per critical hit.

Cooldown: 4 Turns

Cooldown: 5 Turns

Acquire 3 Soul

Acquire 2 Soul

Imprint Concentration (Before)

Imprint Concentration (After)

Dual Attack Chance 2%~6%

Effectiveness 9%~27%


Mui is a Hero with the ability to dispel enemy buffs and inflict debuffs, but her reliance on chaining skills based on chance limits her effectiveness in battle. 

With these adjustments, her skill Grand Finale will now be guaranteed to greatly increase her Combat Readiness with each critical hit made, enhancing its synergy with Punishment. However, to accommodate for its improved reliability, the cooldown for Grand Finale will be increased by 1 turn, the acquired Soul will be reduced, and overall damage dealt by Punishment will be slightly decreased.

Lash, which previously had limited usability due to its probabilistic nature, will now target an enemy and its Soulburn effect will be transferred to Punishment. Additionally, the Imprint Concentration effect will be changed from increasing Dual Attack Chance to increasing Effectiveness, providing an increased chance to Dual Attack through her changed Exclusive Equipment. With these changes, we anticipate seeing Mui in a wider range of battles and situations.

 

In line with this balance adjustment, Mui's Exclusive Equipment Option 2 will be adjusted as follows.

 

Exclusive Equipment – Option 2 (Before)

Exclusive Equipment – Option 2 (After)

Has a 35% chance to grant the caster an extra turn after using Grand Finale.

Grants enhanced Dual Attack to the ally with the highest Attack after using Grand Finale.


As there will be a change to her Exclusive Equipment, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments made to their options and was obtained prior to the adjustment is eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged. Option changes cannot be reversed.

 

1-1-3. Moonlight / 3

 

Church of Ilryos Axe

Disconnect (Before)

Disconnect (After)

Attacks with an axe, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attacks with an axe, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attack Chain (Before)

Attack Chain (After)

Attacks all enemies with a shockwave, before granting immunity to the caster for 1 turn.

Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn.

Acquire 2 Soul

Acquire 1 Soul

Attack Chain (Awakened) (Before)

Attack Chain (Awakened) (After)

Attacks all enemies with a shockwave, before granting immunity to the caster for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn. Damage dealt increases proportional to the caster's max Health.

Acquire 2 Soul

Acquire 1 Soul

Plagued Strike (Before)

Plagued Strike (After)

Smacks the enemy, with a 100% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster's max Health.

Smacks the enemy, with a 100% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster's max Health.

Acquire 1 Soul

Acquire 2 Soul

Imprint Concentration (Before)

Imprint Concentration (After)

Attack 36~144

Critical Hit Chance 2.8%~11.2%

 

Chaos Sect Axe

Disconnect (Before)

Disconnect (After)

Attacks with an axe, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attacks with an axe, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attack Chain (Before)

Attack Chain (After)

Attacks all enemies with a shockwave, before granting immunity to the caster for 1 turn.

Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn.

Acquire 2 Soul

Acquire 1 Soul

Attack Chain (Awakened) (Before)

Attack Chain (Awakened) (After)

Attacks all enemies with a shockwave, before granting immunity to the caster for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn. Damage dealt increases proportional to the caster's max Health.

Acquire 2 Soul

Acquire 1 Soul

Vigorous Strike (Before)

Vigorous Strike (After)

Smacks the enemy, with a 100% chance to decrease Defense for 2 turns, before recovering 20% of the caster's max Health. When the enemy is defeated, grants an extra turn to the caster. Damage dealt increases proportional to the caster's max Health.

Smacks the enemy, with a 100% chance to decrease Defense for 2 turns, before recovering 20% of the caster's max Health. When the enemy is defeated, grants an extra turn to the caster. Damage dealt increases proportional to the caster's max Health.

Acquire 1 Soul

Acquire 2 Soul

Wedge Rune (Before)

Wedge Rune (After)

Increases Critical Hit Chance by 5%.

After being attacked by a Light elemental target, has a 100% chance to increase Effectiveness of the caster for 1 turn. Can only be activated once per turn.

Obscurity Rune (Before)

Obscurity Rune (After)

After using Attack Chain, has a 50% chance to extend the duration of any immunity buffs granted to the caster by 1 turn.

Increases damage dealt by Attack Chain by 10%.

Courage Rune (Before)

Courage Rune (After)

After being attacked, increases Attack of the caster by 6%. Effect can stack up to 5 times.

When an ally is attacked by a Light elemental enemy, has a 15% chance to counterattack with Attack Chain.

Imprint Concentration (Before)

Imprint Concentration (After)

Attack 36~144

Critical Hit Chance 2.8%~11.2%


Chaos Axe Sect is a Hero who relies on skills that increase damage based on his maximum Health, but his low damage output made it difficult to use him effectively in battles.

To address this, the scaling of increased damage based on maximum Health will be increased, providing him with increased survivability. However, his Attack scaling will be decreased to balance out the increased Health scaling.

His Attack Chain skill will also be improved with the addition of a provoke effect.  Additionally, his Rune effects will be altered to increase the damage dealt by Attack Chain and grant a chance to counterattack with Attack Chain when an ally is attacked by a Light elemental enemy.  As Attack Chain can now be used more frequently, the amount of Soul acquired will be decreased, but his ability to contain Light elemental enemies will be increased.

 

1-2. Artifact Balance Adjustments

 

1-2-1. Artifact / 5

 

Guide to a Decision

Effect(s) (Before)

Effect(s) (After)

At the start of battle, has a 50-100% chance to grant a barrier equivalent to 10-20% of the caster's max Health for 2 turns.

When the caster is at max Health after being attacked, increases Combat Readiness by 8-16%. Can only be activated once per turn. This Artifact's skill effect can only apply to one Hero within a team.

At the start of battle, has a 50-100% chance to grant a barrier equivalent to 15-30% of the caster's max Health for 2 turns.

When the caster is at max Health after being attacked, increases Combat Readiness by 8-16%. Can only be activated once per turn. This Artifact's skill effect can only apply to one Hero within a team.

 

Guide to a Decision will now provide increased barrier strength at the start of battle,  

allowing its wearer to maintain maximum health after taking a hit, thereby providing a more stable increase in Combat Readiness.

 

Wall of Order

Effect(s) (Before)

Effect(s) (After)

At the start of the turn, for each buff granted to an enemy, has a 4-8% chance to grant the caster increased Attack (Greater) for 1 turn.

After using an attack that targets all enemies, increases Combat Readiness of the caster by 10%. This effect is not activated by a counterattack, Dual Attack, or extra attack.

At the start of the turn, for each buff granted to an enemy, has a 5-10% chance to grant increased Attack (Greater) for 1 turn.

At the end of the turn, grants a barrier equivalent to 25-50% of the caster's Attack for 1 turn.

 

Wall of Order will now have an increased chance to grant the increased Attack (Greater) buff, improving its damage-dealing capabilities. Instead of requiring the wearer to land an AoE attack to activate its effect, it will now have a survivability-boosting effect, allowing the wearer to benefit from certain aspects of the Artifact even if the Greater Attack buff is not activated.  

 

These are the proposed balance adjustments and improvements that are scheduled for the update on February 16.

 

Each of the adventure stories of our Heirs echoes throughout Orbis, in the Seventh World.  We are grateful to be with you on your Epic Seven journey. We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs.

 

Thank you.





  • BESTwhere is the dislike button?

    2023.02.03 09:15 (UTC+0)
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  • BESTHow does your balance team manage to miss the mark so often. Melissa buffed for the 50th time already. Buff Ilynav 

    2023.02.03 09:11 (UTC+0)
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  • BESTARUNKA BUFF ? ILYNAV ? FREAKING MELISSA FOR THE FORTH TIME ?

    2023.02.03 09:03 (UTC+0)
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  • ARUNKA BUFF ? ILYNAV ? FREAKING MELISSA FOR THE FORTH TIME ?

    2023.02.03 09:03 (UTC+0)
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  • This is hot garbage. Why Melissa? Why any of these units?they’re fine.

    2023.02.03 09:08 (UTC+0)
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  • I usually don't complain, but these are probably the worst buff i have seen in a long time. The only thing that actually changed anything is wall of order, which is still probably not gonna be used because of guiding light.

    2023.02.03 09:10 (UTC+0)
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  • How does your balance team manage to miss the mark so often. Melissa buffed for the 50th time already. Buff Ilynav 

    2023.02.03 09:11 (UTC+0)
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    • Balance patches were one thing I looked forward to but last few patches have been so stupid I'll stop caring about having any balance from them


      They buff heroes that don't need it and add one hero that needs buff a bit and call it a balance patch 

      2023.02.03 10:28 (UTC+0)
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  • Durrr game design is my passion. 

    2023.02.03 09:11 (UTC+0)
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  • where is the dislike button?

    2023.02.03 09:15 (UTC+0)
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  • Do you devs play your own game why is Melissa keep getting buff? Why don't you do Arunka or even Ilynav stop buffing heroes that don't need it.

    2023.02.03 09:18 (UTC+0)
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    • Melissa is actually getting a nerf, if you used her at all, her curse ping damage for the double hit was super important.  They won't give her 40% extra damage on her S3.

      2023.02.03 16:45 (UTC+0)
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  • Such a disappointing balance patch, I'm actually sad 😔 

    2023.02.03 09:21 (UTC+0)
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  • no Arunka and Ilynav but Ftene? lol

    2023.02.03 09:23 (UTC+0)
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  • WHERE IS LRK BUFF? WORST ML5 LITERALLY IGNORED SINCE FOREVER

    2023.02.03 09:29 (UTC+0)
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  • YAY for changes NO ONE asked for!!!! We love Smilegate!!!! Gateing the smiles of degens for life!

    2023.02.03 09:31 (UTC+0)
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  • Is this a joke? 3rd Kise buff? She already hits like a truck. You buffed Ludwig to be the worse Kise and now you're buffing her further?



    2023.02.03 09:32 (UTC+0)
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  • half ass balance patch. reruns after reruns.


    step up your game SG. 

    2023.02.03 09:35 (UTC+0)
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  • Melissa is still trash. Where on earth is Ilynav buff.

    2023.02.03 09:35 (UTC+0)
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  • Blue Tywin need buff more than A Tywin T T

    2023.02.03 09:36 (UTC+0)
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    • Blue tywin more useful than a tywin in the last 2 years. 


      You can use blue tywin for wyvern, but a.tywin not exist in every stage in the past 2 year

      2023.02.03 19:08 (UTC+0)
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  • Im sorry guys this time the balance team mess this up , firts of all why no buff hero whi realy need it ? LQC is trash because an free hero is way better on her , ilnayv and much more heroes need help , why blu kise ? Im mean she fine her only problem is the meta and GL because you put so much single targhet focus heroes than hero like kise / assassin coli and ecc are completly useless , i understand melissa buff but is your foult to not buff her damage earlier and take for the 4 time a slot for another hero and for last why abuse SC hero buff for take 2 slot instead of one ? Players play theme only whit the SC form and not the base one , very disappointed tbh considering even the low slot this time barely 5 hero buffed instead of 7/8/9 , wake UP we got balance prew every 2 mounth at least not lowered slot for buff theme 

    2023.02.03 09:38 (UTC+0)
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    • And i forgot one last thing , why dont continues the rework for 4 hero ? 80% are totaly unless is sad because you do a good job whit green armin and colo even she is kinda weack and lose the only pourpose to be used vs hwa 

      2023.02.03 09:43 (UTC+0)
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